RealFlow | Cinema 4D 2.0 – A Sneak Peek!
We are proud to announce the upcoming release of RealFlow | Cinema 4D 2.0. With RealFlow | Cinema 4D 2.0 you get the best fluid simulation technology directly inside MAXON’s high-end 3D software – fully integrated and connectable to MoGraph, Thinking Particles, Hair, …
Our plugin is the perfect solution for
- motion graphics wizards
- particle crunchers
- fluid lovers
- simulation enthusiasts
- and everyone who wants to create outstanding work ahead of the mainstream.
RealFlow | Cinema 4D 2.0 comes packed with lots of new features and improvements. Let us show you some of them!
Dyverso Multi-Physics Solver
Dyverso is RealFlow’s versatile, fast, and GPU-powered simulation tool for liquids, granulars, viscous and viscoelastic substances, but also rigid and elastic materials. And the best thing about it is that these different materials are able to interact: sand can be washed away by water, whipped cream rests on top of coffee, elastic objects are deformed through streams of water, and so on.
Of course, all these materials can be influenced through objects. Objects can serve as simple containers or obstacles, but you can also use them to create splashes and particle clouds in different shapes.
This (nearly) unlimited approach opens a whole new world of possibilities and creative freedom.
Snow, gravel, salt, grain, stones, powdery substances, or wet sand. Everything’s possible with the RealFlow | Cinema 4D granular solver. Random parameters for position, scale, and rotation turn the plugin into a versatile and easy-to-use scatterer:
Viscous and Viscoelastic Substances
Both fluid types are brand new and perfectly suited for everything gooey and viscous. Typical fields of application are cream, honey, yogurt, heavy oil, ketchup, toothpaste, or paint:
Are you a RealFlow | Cinema 4D 1.0 user? If yes, you were most probably missing the possibility of letting different fluid containers interact. Typical examples include oil-in-water effects or the creation of foam – the fluids in the video below have been simulated with the “SPH” type:
Rigid and Elastic
Both these materials are also new in RealFlow | Cinema 4D 2.0, and they work similarly to Cinema 4D’s deformer. These materials do not create streams of particles like liquids or the granular solver, but they are used to represent objects through particles. A helper tool, called “Particle Skinner”, will then transfer the motion and velocity data from the particles to the objects’ vertices.
The small spheres in this example are moved through a single “Rigid” deformer, but they are still able to interact with the surrounding (animated and static) objects:
“Elastic” materials are suited for other deformable objects, and it’s even possible to simulate cloth-like materials:
Liquids can be used for anything from pure water to milk, oil, beer, or even foamy substances. RealFlow | Cinema 4D 2.0 offers the same liquid types as version 1, but with improvements on surface tension and fluid borders. In this clip the water reacts with a spinning high-speed sphere – the spin creates the splashes’ “patterns”:
Yes, there is more, of course. Much more!
- Daemons can now be controlled through Cinema 4D’s native falloff functions
- Meshing of cached fluids is now possible
- Completely Alembic-based pipeline
- Speed and memory improvements
- Better collision handling
- Use image maps for an object’s friction, stickiness, roughness, etc. to influence particles
- And even more…
I Want RealFlow | Cinema 4D 2.0. And I Want It Now!
RealFlow | Cinema 4D 2.0 will be available soon, but we have an exciting offer for you:
You can get a RealFlow | Cinema 4D 2.0 new license at a special pre-order price of ONLY 495€/$545. This promotion ends on July 24th 2017 (inclusive).
Hey, I have version 1.0. What About Me?
We are not forgetting about you! Our loyal customers will discover the upgrade details upon release. Please stay tuned for more news on our website and watch your mailbox 😉